| Rules & Regulations |
| Statistical Definitions |
|
These definitions are the basis on which statistics for the game of FANTASYRUGBY.com are accumulated. What constitutes each statistic is defined by our panel of experts who also view each game and compile the statistics. We guarantee accuracy in the compilation of these statistics but there may be variations from your assessment because of judgement calls on some sequences. Points are earned each week based on the players
owned and how they perform on field as measured using the following definitions. |
| Try |
|
A ball touched down by the offensive player
in the offensive goal area and awarded a try by the referee. |
| Penalty Kick |
| A successful kick for goal after an awarded
penalty by the referee. (Fantasy Value: 3 pts) |
| Conversion |
| A successful kick for goal after an awarded
try. (Fantasy Value: 5 pts) |
| Drop Goal |
|
A successful drop kick for goal from general
play. |
| Missed Kick |
| Any unsuccessful kick for goal - penalty, conversion
or drop kick. The exception is that due to an infringement by the defending
team a second kick is awarded in the same phase of play. (Fantasy Value: -3 pts) |
| Beat Defender |
| Any time a ball carrier advances the ball past
an established defender he will be credited with 3 MR Points. This statistic
may occur in one of three ways. First, a ball carrier will be rewarded if
he breaks the advantage line with the ball whether he is touched by the
defence or not. This is simply a reward for running good lines and getting
through the first line of defence. Second, a ball carrier will be rewarded
if he makes a move with the ball and beats a defender in the open field,
again whether he is touched or not. Finally, any time a ball carrier breaks
through a tackler's grasp and continues to advance the ball he will be rewarded.
It should be noted that a ball carrier can accumulate multiple BD's on a
single run and obviously a team can accumulate multiple BD's on a single
phase using more than one runner.. (Fantasy Value: 3 pts) |
| Tackle |
|
A tackle results when the defender makes contact with the ball carrier and either puts him on the ground, into touch or forces him, through the contact, to relinquish possession of the ball. A judgement decision exists in the case of an offensive player unloading a pass as contact is made. If the defensive contact causes a bad pass or forces the ball carrier to unload a pass then the tackle is awarded. If it is judged the ball carrier is making the pass irrespective of the contact then no tackle is awarded. Also the fantasy value may be split between
two tacklers if there is simultaneous contact on the ball carrier or if
a second tackler completes a tackle he will not be awarded any value for
his part. |
| Assist |
| An assist will be awarded to any player who
assists the try scorer with the last pass or kick which puts the try
scorer in for a try. A pushover try is not considered an assisted try. Also,
the last pass may not be the key pass in a try movement but for purposes
of consistency and reducing the amount of judgement in statistical compilation
only the last pass or kick just before a try constitutes an assist. (Fantasy Value: 6 pts) |
| Lineout |
| A "take" is awarded for the successful completion
of a lineout throw where one receiving player is responsible for his team
recovering the ball. This player may be from either team. A catch is not
necessary to be awarded a take but control of the ball is a requirement. (Fantasy Value: 2 pts) |
| Lineout Throw: Successful |
| Value is awarded to the throwing player when,
as a result of his throw the offensive team gains immediate control of the
ball. (Fantasy Value: 1 pts) |
| Turnover Won (Aggressive defence won possession) |
| A defensive player is judged responsible for
causing a turnover when as a result of his action the offensive team losses
possession of the ball to the defensive team. (Example: an intercept, a
tackle causing a knock-on, a stolen ball from ruck or maul where the defensive
player causing the turnover can be identified, a defensive take in a lineout,
a tackle forcing the ball carrier into touch, a charged kick, a tackler
who turns the ball carrier in the tackle plus other based on statisticians
judgement). (Fantasy Value: 5 pts) |
| Turnover Lost (Poor play gave possession away) |
| When responsibility for the loss of possession
by the offensive team can be directly attributed to the actions of a single
offensive player then a turnover will be charged. (Example: Knock on, lost
kicks into touch, lost passes - intercepted or forward, ball carrier turned
in the tackle plus other scenarios. There are times when a loss of possession
can not or should not be attributed to a player. For instance, a ball presented
to the back of a ruck which is then lost in general play will not result
in a charged to the tackled player. A decision by an isolated play to take
the ball into touch for security reasons will not be assessed a turnover.
Other scenarios will be judged on an individual basis. (Fantasy Value: -3 pts) |
| Charged Penalty |
Any penalty which is charged to a single player
identified by the referee. If advantage is played by the referee and the
penalty is not given then the offending player is not charged. |